The Witch List is a mobile social game that magically transforms the world around you: Build decks of magical cards, cast powerful spells, and battle friends and foes in your journey to become the most powerful of the land!
TWL was created by Game Director, Izzy Rees, in the class CTIN 482, "Designing Social Games." After the class, she pitched it to be a USC Advanced Games Project and was greenlit by the school in May 2019.
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Our Development Process
The Witch List is a year-long game development project under the USC Advanced Games Project program. In our development process, we learned to overcome many types of problems from scope to visual coherence to engineering, and are very proud of what we've been able to create. Learn more about our game's journey and amazing team members below!
May 2019 - October 2019
For the First Playable, The Witch List's scope included PvP and PvE combat, clans, familiars, potion crafting, and deckbuilding. We began by recruiting potential team members and working remotely during the summer to define our visuals and core gameplay elements. Many of our team members met each other for the first time in the fall semester and we continued to focus on building a base for our core combat loop, using placeholder and first pass art assets.
October 2019 - February 2020
Realizing that we wouldn't be able to fully build all of the features we wanted to include within a year's timeframe, we began to scope down by cutting out the clan and familiars features. Instead, we placed heavy focus on designing new spells and solidifying the core combat loop. We also began using our own 3D models and assets, although they weren't always cohesive.
Beta / GoldMaster
February 2020 - May 2020
In the remaining months before Beta, we decided to cut out more features that weren't essential to the game as we wanted to put all of our resources into the core combat loop and deckbuilder system. During this time, we finalized our style guide, VFX, UI, and 2D and 3D assets, and added even more spells, gestures, and minigames. In addition, we also prepared for the USC Games Expo and crafted a marketing plan and a trailer for The Witch List.