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About

The Witch List is a mobile social game that magically transforms the world around you: Build decks of magical cards, cast powerful spells, and battle friends and foes in your journey to become the most powerful of the land!

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TWL was created by Game Director, Izzy Rees, in the class CTIN 482, "Designing Social Games." After the class, she pitched it to be a USC Advanced Games Project and was greenlit by the school in May 2019.

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Our Development Process

The Witch List is a year-long game development project under the USC Advanced Games Project program. In our development process, we learned to overcome many types of problems from scope to visual coherence to engineering, and are very proud of what we've been able to create. Learn more about our game's journey and amazing team members below!

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First Playable

May 2019 - October 2019

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For the First Playable, The Witch List's scope included PvP and PvE combat, clans, familiars, potion crafting, and deckbuilding. We began by recruiting potential team members and working remotely during the summer to define our visuals and core gameplay elements. Many of our team members met each other for the first time in the fall semester and we continued to focus on building a base for our core combat loop, using placeholder and first pass art assets.

Alpha

October 2019 - February 2020


Realizing that we wouldn't be able to fully build all of the features we wanted to include within a year's timeframe, we began to scope down by cutting out the clan and familiars features. Instead, we placed heavy focus on designing new spells and solidifying the core combat loop. We also began using our own 3D models and assets, although they weren't always cohesive.

Beta / GoldMaster

February 2020 - May 2020

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In the remaining months before Beta, we decided to cut out more features that weren't essential to the game as we wanted to put all of our resources into the core combat loop and deckbuilder system. During this time, we finalized our style guide, VFX, UI, and 2D and 3D assets, and added even more spells, gestures, and minigames. In addition, we also prepared for the USC Games Expo and crafted a marketing plan and a trailer for The Witch List.

Home: Meet the Team
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Izzy Rees

Game Director
Website

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Amanda Fan

Lead Producer
Website

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Aayushi Jethwani

Lead Engineer
Website

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Carter Piccillo

Lead Designer
Website

Everett Frank

Lead Artist
Website

Fanfu Shentu

Usability Lead
Website

Summer Xia

Marketing Lead
Website

Anthony Sabatino

Lead Composer
Website

Marlena Skall

Engineer
Website

Longkun Yang

Engineer
Website

Jungmin Suh

Engineer
Website

Orson Wu

Designer
Website

Bobby Gehr

3D Artist
 

Danny Ruiz

UI Artist
Website

Sophie Chu

2D / 3D Artist
Website

Shirlynn Li

2D Artist
Website

Shideh G.

2D Artist
Website

Adriana Sanchez

2D Artist
Website

Ryan Hoover

3D Artist

Quiana Dang

UI Artist
Website

Sandy Zhao

Sound Designer
Website

Sara Boivin

Special Thanks
Website

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Contact

Thanks for submitting!

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